Mayfair Games Star Trek Five Year Mission Board Game

3-7 players
6 different difficulty levels
1 Enterprise mat double-sided
7 crew mats double-sided
brand new
Star Trek: Five-Year Mission is a cooperative dice placement game for 3-7 players who take the roles of crew members of either the USS Enterprise from the original Star Trek series or the USS Enterprise-D from Star Trek: The Next Generation. Each crew member has a different ability and the crews abilitys differ on each these roles, players try to cooperatively solve a series of blue easy, yellow medium and red difficult alerts to score point attempting one of 6 different difficulty levels to win before failing five such alerts, or the Enterprise being destroyed. Players must deal with injuries which lock dice out of play, ship damage that can force players to attempt harder alerts, urgent events that must be completed in 3 minutes, the prime directive, as well as yellow and red alerts that force additional alerts cards to come into play pushing you closer to failing.

Helpful?
Mayfair Games Star Trek Five Year Mission Board Game
Stats Overview
5.0 (1 Rate)
5
100%
rates
4
0%
rates
3
0%
rates
2
0%
rates
1
0%
rates
Add Your Rate:
Reviews (1):
CamRate - Toys Games
Original Reviewer
Mayfair Games Star Trek Five Year Mission Board Game
4 years ago

https://www.amazon.co.uk/Mayfair-Games-Star-Mission-Board/dp/B01068FP3W?SubscriptionId=AKIAIS3I5A33GTV7S27Q&tag=wwwcamratecom-21&linkCode=xm2&camp=2025&creative=165953&creativeASIN=B01068FP3W 3-7 players
6 different difficulty levels
1 Enterprise mat double-sided
7 crew mats double-sided
brand new
Star Trek: Five-Year Mission is a cooperative dice placement game for 3-7 players who take the roles of crew members of either the USS Enterprise from the original Star Trek series or the USS Enterprise-D from Star Trek: The Next Generation. Each crew member has a different ability and the crews abilitys differ on each crew.In these roles, players try to cooperatively solve a series of blue easy, yellow medium and red difficult alerts to score point attempting one of 6 different difficulty levels to win before failing five such alerts, or the Enterprise being destroyed. Players must deal with injuries which lock dice out of play, ship damage that can force players to attempt harder alerts, urgent events that must be completed in 3 minutes, the prime directive, as well as yellow and red alerts that force additional alerts cards to come into play pushing you closer to failing.

Reply‚óŹ
Helpful?
User Image