Total War - Rome II - Empire Divided - Pre-purchase PC/Mac Code - Steam

A new grand-scale Campaign Pack for Total War: ROME II
Plunges players into the crisis of the third century, a critical turning-point for Rome
PLEASE NOTE: This content requires the base game Total War: ROME II to play. A new grand-scale Campaign Pack for Total War: ROME II Plunges players into the crisis of the third century, a critical turning-point for Rome Play as one of ten different factions across five cultural groups New Heroic Factions with elaborate victory conditions, famous leaders and crafted event-chains New period-specific events, dilemmas and missions New Campaign features: Plagues, Cults and Banditry Restructured technologies and unique new buildingsThe year is 270 AD. A string of inept emperors and usurpers vying for power has led the Roman Empire into near-total economic collapse. This is its gravest crisis yet. Eager to capitalise on Romes instability, barbarian tribes gather like a storm on the borders, to plunder the riches of the east, the Sassanids set out on a grand conquest that culminates with an assault against Roman lands. They are held back only by a staunch defence led by Palmyra. Queen Zenobia holds fast but for how long?The once-glorious legions are forced to assume a defensive posture as their strength wanes; time is not on Romes side. However, there is yet hope. Aurelian stands ready to take the reins in Rome, though the task he faces seems insurmountableWill you unite an Empire Divided, and return Rome to its former glory? Or will you become the arbiter of its final downfall?Playable FactionsCulture: The Divided Roman Empire Cultural traits: Defenders of Civilisation: +15% morale for all units in own or allied territory True Rome: Roman factions share a major diplomatic penalty with other Roman factionsRome Faction leader: AurelianFaction traits: Iron Fist: -50% resistance to foreign occupation Marching Orders: +15% movement range for all armiesGallic RomeFaction leader: Gaius TetricusFaction traits: Romanisation: Public order bonus max +6 from presence of Latin culture Administrators: -20% political action costsPalmyraFaction leader: Queen ZenobiaFaction traits: Enlightenment Ruler: +20% research rate Piety: -4 Banditry for each cult building all regionsCulture: Germanic KingdomsCultural traits: Terrors of the night: Can always choose to fight night battles Looters s unit Westward: Minor diplomatic bonus with all Roman factionsCulture: Nomadic TribesCultural traits: Nomadic archers: +25% ammo for all ranged units Warlike people: +3 army recruitment slots in home provinceAlaniFaction leader: NikanuurFaction traits: Horse lords: +2 experience ranks for nomadic cavalry recruits all provinces Steppe Dominance: Moderate diplomatic bonus with all nomadic barbarian tribesCulture: Britannic CeltsCultural traits: Heroic culture: +20% charge bonus for all units Sacred springs: +6 sanitation all provincesCaledonesFaction leader: SegovaxFaction traits: Fierce independence: +20% melee attack in own or allied provinces Cultural aspirations: Moderate diplomatic bonus with all non-barbarian tribesNew campaign featuresHeroic FactionsFive of the ten playable factions in Empire Divided are classed as Heroic factions. These are Rome, Gallic Rome, Palmyra, the Sassanids and the Gothi. Heroic factions have grander and more elaborate victory conditions, and unique named faction leaders who cannot die in battle.Heroic factions also have their own flavourful and bespoke event-chains, representing the tales of these characters lives, which bring bonuses to their abilities and enable the player to make meaningful choices regarding their development and that of their events, dilemmas and missionsEmpire Divided brings a host of new events, dilemmas and missions, both general and faction-specific, to introduce new challenges, benefits and period flavour to your campaigns. BanditryThis period of reduced governmental authority fosters the spread of Banditry. Each province now has a variable Banditry level which increases with the size of your domain and the presence of certain local buildings. Banditry can be reduced with the presence of armies, generals and special buildings. As Banditry grows, food levels fall, threatening faction-wide shortages. High provincial Banditry can also trigger special Bandit events to occur. PlaguesDevastating diseases were commonplace in the 3rd century. When a plague hits a settlement it hampers growth, impacts public order and reduces income. Diseases can move between neighbouring territories, spreading with army movement and along trade routes. Sanitation buildings can prevent plagues from erupting and spreading, and key technologies can improve sanitation factionwide.CultsAlongside the more established religions, many cults sprang up in the 3rd century. These are represented by special building chains that can be constructed by any faction in any settlement. Three different cults are available in the game: Christianity, Mithraism and Manichaeism.A cult building may be built for no cost, as its construction represents your empire permitting disciples to settle within your territory. This makes cult bonuses relatively easy to obtain, though cults spread foreign culture, bringing disorder into your provinces. In order to remove a cult building, a significant expenditure is required and a public order penalty is incurred required as this is considered persecution. Careful consideration of a cults benefits and disadvantages is required but, if used correctly, they can become a powerful General SkillsGenerals skill have been overhauled, and now allow the player to customise and specialise their characters in the disciplines of Recruitment, Combat, Strategy, Governance and Maritime Narrative Technologies All technology trees have been restructured and redesigned to reflect the time-period and each of the games culture groups. Moreover, technologies in Empire Divided dont represent scientific or technological breakthroughs; rather they represent the measures taken by rulers to deal with specific problems facing their empires. In this way, they help to tell the story of each factions journey through the period. This is especially true for the Heroic factions: Aurelians technologies chart the journey of an emperor who must reform the military, then unify and defend his empire. Zenobias technologies tell the story of her rise to power. Tetricus technologies reveal his Republican political views in an age of fractured empire. Hormizds technologies portray him as a ruler living up to the image of his predecessors, the great kings of the past. Cannonades technologies tell a tale of Gothic bloodlust, and the many challenges his people must overcome in order to unify and persevere. Updated building chains Rome features a new Administration building, which deals with tax collection, agent improvement and countering banditry Naval Training buildings can now be constructed in the capital of a coastal province providing bonuses to ship recruitment Palmyra gains a new religious building chain that is dedicated to the gods Baalshamin, Aglibol, Yarhibol, Malakbel and Nabu Armenia gains a new religious building chain that is dedicated to Christianity Several new unique buildings are available to selected factions. These are Rome the Grand Temple of Sol Invictus, Palmyra the Great Colonnade, the El Kanat irrigation system and the Grand Temple of Baal, Sassanids the Grand Statue of Shapur I and Armenia the Etchmiadzin cathedral - historically, the worlds first Christian cathedralNew UnitsAlongside the existing unit rosters from ROME II, Empire Divided introduces a number of unique and signature units for the three Roman factions. Each faction features its own variant style and unique take on the classic Roman look and feel, with Aurelians Roman forces bearing the closest resemblance to the classic Legionaries Heavy infantry units Praetorians, Jovianii, Herulianii Equites Dalmatarum famous light cavalry Clibanarii and Cataphractarii very heavy cavalry, precursors to medieval knightsGallic Rome Taifali Cavalry famous associated barbarian cavalry distinguishing shield designs Gallic Legionaries distinctive from Roman Legionaries Gallic Axemen and LongswordsPalmyrene Rome Palmyrene Legionaries distinctive armour and a preference for spears Hamian Archers famous middle-eastern foot soldiers Palmyrene Cataphracts eastern-looking heavy cavalry Armoured Camels exotic eastern-style cavalry
PC Minimum System Requirements:PC Recommended System Requirements:Processor: 2 GHz Intel Dual Core processor / 2.6 GHz Intel Single Core processorRAM: 2GB RAMHard Disk: 35 GB HD spaceVideo Card: 512 MB DirectX 9.0c compatible card shader model 3, vertex texture fetch support.Supported OS: Windows 8, Windows 7, Windows Vista, Windows XPProcessor: 2nd Generation Intel Core i5 processor or greaterRAM: 4GB RAMHard Disk: 35 GB HD spaceVideo Card: 1024 MB DirectX 11 compatible graphics Minimum System Requirements:Mac Recommended System Requirements:Processor: 1.7 GHz Intel Core i5RAM: 4 GB RAMHard Disk: 25 GBVideo Card: 512 MB AMD Radeon HD 4850, NVidia GeForce 640 or Intel HD 4000Supported OS: Mac Lion 10.7Processor: 2nd Generation Intel Core i5 or greaterRAM: 8 GB RAMHard Disk: 25 GBVideo Card: 1 GB NVidia 750 or better

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Total War - Rome II - Empire Divided - Pre-purchase PC/Mac Code - Steam
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Total War - Rome II - Empire Divided - Pre-purchase PC/Mac Code - Steam
2 years ago

https://www.amazon.co.uk/Total-War-Empire-Divided-Pre-purchase/dp/B0779H8RZ9?SubscriptionId=AKIAIS3I5A33GTV7S27Q&tag=wwwcamratecom-21&linkCode=xm2&camp=2025&creative=165953&creativeASIN=B0779H8RZ9 A new grand-scale Campaign Pack for Total War: ROME II
Plunges players into the crisis of the third century, a critical turning-point for Rome
PLEASE NOTE: This content requires the base game Total War: ROME II to play. A new grand-scale Campaign Pack for Total War: ROME II Plunges players into the crisis of the third century, a critical turning-point for Rome Play as one of ten different factions across five cultural groups New Heroic Factions with elaborate victory conditions, famous leaders and crafted event-chains New period-specific events, dilemmas and missions New Campaign features: Plagues, Cults and Banditry Restructured technologies and unique new buildingsThe year is 270 AD. A string of inept emperors and usurpers vying for power has led the Roman Empire into near-total economic collapse. This is its gravest crisis yet. Eager to capitalise on Romes instability, barbarian tribes gather like a storm on the borders, to plunder the riches of civilisation.To the east, the Sassanids set out on a grand conquest that culminates with an assault against Roman lands. They are held back only by a staunch defence led by Palmyra. Queen Zenobia holds fast but for how long?The once-glorious legions are forced to assume a defensive posture as their strength wanes; time is not on Romes side. However, there is yet hope. Aurelian stands ready to take the reins in Rome, though the task he faces seems insurmountableWill you unite an Empire Divided, and return Rome to its former glory? Or will you become the arbiter of its final downfall?Playable FactionsCulture: The Divided Roman Empire Cultural traits: Defenders of Civilisation: +15% morale for all units in own or allied territory True Rome: Roman factions share a major diplomatic penalty with other Roman factionsRome Faction leader: AurelianFaction traits: Iron Fist: -50% resistance to foreign occupation Marching Orders: +15% movement range for all armiesGallic RomeFaction leader: Gaius TetricusFaction traits: Romanisation: Public order bonus max +6 from presence of Latin culture Administrators: -20% political action costsPalmyraFaction leader: Queen ZenobiaFaction traits: Enlightenment Ruler: +20% research rate Piety: -4 Banditry for each cult building all regionsCulture: Germanic KingdomsCultural traits: Terrors of the night: Can always choose to fight night battles Looters s unit Westward: Minor diplomatic bonus with all Roman factionsCulture: Nomadic TribesCultural traits: Nomadic archers: +25% ammo for all ranged units Warlike people: +3 army recruitment slots in home provinceAlaniFaction leader: NikanuurFaction traits: Horse lords: +2 experience ranks for nomadic cavalry recruits all provinces Steppe Dominance: Moderate diplomatic bonus with all nomadic barbarian tribesCulture: Britannic CeltsCultural traits: Heroic culture: +20% charge bonus for all units Sacred springs: +6 sanitation all provincesCaledonesFaction leader: SegovaxFaction traits: Fierce independence: +20% melee attack in own or allied provinces Cultural aspirations: Moderate diplomatic bonus with all non-barbarian tribesNew campaign featuresHeroic FactionsFive of the ten playable factions in Empire Divided are classed as Heroic factions. These are Rome, Gallic Rome, Palmyra, the Sassanids and the Gothi. Heroic factions have grander and more elaborate victory conditions, and unique named faction leaders who cannot die in battle.Heroic factions also have their own flavourful and bespoke event-chains, representing the tales of these characters lives, which bring bonuses to their abilities and enable the player to make meaningful choices regarding their development and that of their faction.New events, dilemmas and missionsEmpire Divided brings a host of new events, dilemmas and missions, both general and faction-specific, to introduce new challenges, benefits and period flavour to your campaigns. BanditryThis period of reduced governmental authority fosters the spread of Banditry. Each province now has a variable Banditry level which increases with the size of your domain and the presence of certain local buildings. Banditry can be reduced with the presence of armies, generals and special buildings. As Banditry grows, food levels fall, threatening faction-wide shortages. High provincial Banditry can also trigger special Bandit events to occur. PlaguesDevastating diseases were commonplace in the 3rd century. When a plague hits a settlement it hampers growth, impacts public order and reduces income. Diseases can move between neighbouring territories, spreading with army movement and along trade routes. Sanitation buildings can prevent plagues from erupting and spreading, and key technologies can improve sanitation factionwide.CultsAlongside the more established religions, many cults sprang up in the 3rd century. These are represented by special building chains that can be constructed by any faction in any settlement. Three different cults are available in the game: Christianity, Mithraism and Manichaeism.A cult building may be built for no cost, as its construction represents your empire permitting disciples to settle within your territory. This makes cult bonuses relatively easy to obtain, though cults spread foreign culture, bringing disorder into your provinces. In order to remove a cult building, a significant expenditure is required and a public order penalty is incurred required as this is considered persecution. Careful consideration of a cults benefits and disadvantages is required but, if used correctly, they can become a powerful tool.New General SkillsGenerals skill have been overhauled, and now allow the player to customise and specialise their characters in the disciplines of Recruitment, Combat, Strategy, Governance and Maritime Proficiency.New Narrative Technologies All technology trees have been restructured and redesigned to reflect the time-period and each of the games culture groups. Moreover, technologies in Empire Divided dont represent scientific or technological breakthroughs; rather they represent the measures taken by rulers to deal with specific problems facing their empires. In this way, they help to tell the story of each factions journey through the period. This is especially true for the Heroic factions: Aurelians technologies chart the journey of an emperor who must reform the military, then unify and defend his empire. Zenobias technologies tell the story of her rise to power. Tetricus technologies reveal his Republican political views in an age of fractured empire. Hormizds technologies portray him as a ruler living up to the image of his predecessors, the great kings of the past. Cannonades technologies tell a tale of Gothic bloodlust, and the many challenges his people must overcome in order to unify and persevere. Updated building chains Rome features a new Administration building, which deals with tax collection, agent improvement and countering banditry Naval Training buildings can now be constructed in the capital of a coastal province providing bonuses to ship recruitment Palmyra gains a new religious building chain that is dedicated to the gods Baalshamin, Aglibol, Yarhibol, Malakbel and Nabu Armenia gains a new religious building chain that is dedicated to Christianity Several new unique buildings are available to selected factions. These are Rome the Grand Temple of Sol Invictus, Palmyra the Great Colonnade, the El Kanat irrigation system and the Grand Temple of Baal, Sassanids the Grand Statue of Shapur I and Armenia the Etchmiadzin cathedral - historically, the worlds first Christian cathedralNew UnitsAlongside the existing unit rosters from ROME II, Empire Divided introduces a number of unique and signature units for the three Roman factions. Each faction features its own variant style and unique take on the classic Roman look and feel, with Aurelians Roman forces bearing the closest resemblance to the classic template.Rome Legionaries Heavy infantry units Praetorians, Jovianii, Herulianii Equites Dalmatarum famous light cavalry Clibanarii and Cataphractarii very heavy cavalry, precursors to medieval knightsGallic Rome Taifali Cavalry famous associated barbarian cavalry distinguishing shield designs Gallic Legionaries distinctive from Roman Legionaries Gallic Axemen and LongswordsPalmyrene Rome Palmyrene Legionaries distinctive armour and a preference for spears Hamian Archers famous middle-eastern foot soldiers Palmyrene Cataphracts eastern-looking heavy cavalry Armoured Camels exotic eastern-style cavalry
PC Minimum System Requirements:PC Recommended System Requirements:Processor: 2 GHz Intel Dual Core processor / 2.6 GHz Intel Single Core processorRAM: 2GB RAMHard Disk: 35 GB HD spaceVideo Card: 512 MB DirectX 9.0c compatible card shader model 3, vertex texture fetch support.Supported OS: Windows 8, Windows 7, Windows Vista, Windows XPProcessor: 2nd Generation Intel Core i5 processor or greaterRAM: 4GB RAMHard Disk: 35 GB HD spaceVideo Card: 1024 MB DirectX 11 compatible graphics card.Mac Minimum System Requirements:Mac Recommended System Requirements:Processor: 1.7 GHz Intel Core i5RAM: 4 GB RAMHard Disk: 25 GBVideo Card: 512 MB AMD Radeon HD 4850, NVidia GeForce 640 or Intel HD 4000Supported OS: Mac Lion 10.7Processor: 2nd Generation Intel Core i5 or greaterRAM: 8 GB RAMHard Disk: 25 GBVideo Card: 1 GB NVidia 750 or better

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